I am a dedicated environment artist always looking to learn new things to refine my work, I enjoy adding a rich narrative to my work to immerse the player into the world and keep them engaged and astounded.
-Reviewed outsourced assets for integration into engine
-Outlined feedback for vendors to adjust pre-existing assets
-Reviewed in game content and created written feedback for issues
-Attended large and small meetings daily to give updates and help critique work currently in progress from all departments
-Communicated and trained incoming team members on pipelines and best practices
-Input tasks and organized Shotgrid to best communicate with vendors
-Placed procedurally generated assets
-Validated additions to tools
-Created complex unique assets and textures